Falling sand, gravel and concrete powder
Gravity blocks collapse the moment they are updated. Paste without updates, or support them.
What you are looking at
The build pastes fine, and then sand, gravel, concrete powder, anvils or dragon eggs start raining down. Sometimes it happens immediately, sometimes only when a player walks near and the chunk gets updated. Beaches slump, desert builds lose their walls, and anything decorative made of sand ends up in a pile.
Why it happens
These blocks fall whenever there is air beneath them and something tells them to check. Pasting places them in an order the game did not choose, so a block can exist for a moment before its support does — and that moment is enough. It is not a fault in the file: the same build sitting in the original world is perfectly stable, because it was never asked to re-check.
What to do
- 1Paste without block updates. In WorldEdit this is //fast or the no-update paste flag, depending on your version; FastAsyncWorldEdit does it by default. This is the real fix and it prevents the problem instead of repairing it.
- 2If it has already collapsed, //undo, then paste again with updates off. Undo is reliable here — do not start rebuilding by hand.
- 3For a build that genuinely has floating sand by design, replace the hidden support with a solid block, or swap the sand for its non-falling equivalent where the look allows it.
Suppressing updates has a cost: redstone, water and anything else that relies on being told the world changed will also not update. On a decorative build that is exactly what you want. On a working contraption, paste normally and fix the sand afterwards.